Time

Activity

Setup

Coaching Focus

0–8 Minutes

No-Cradle Warm-Up

Setup

Play 4v4 or 5v5 in a small area. After a player catches the ball, they are not allowed to cradle.

Rules

No cradling after a catch.If a player cradles, it is a turnover.Players must pass, shoot, or move quickly.Keep restarts fast.

Coaching Cues

“Know your next play before the ball arrives.”“Move to help the ball.”“Show a target.”“Eyes up.”“Support early.”

Quick Question

What did you have to do before the ball got to you?

8–20 Minutes

3v3 Transition Game

Setup

Play 3v3 with goalies if available. Start with a loose ball, goalie outlet, or coach pass.

33 Race It Drill

Double Down Drill 

Denver Double Drill

Rules

One pass required before shooting.If defense wins the ball, they transition the other way.Keep reps short and fast.Rotate quickly.

Offensive Focus

Players should push with purpose, move the ball, and recognize open space.

Defensive Focus

Players should stop ball, protect the middle, and communicate early.

Coaching Cues

“Push with purpose.”“Make two defenders react.”“Stop ball first.”“Protect the middle.”“Talk early.”

Quick Question

When should we attack quickly, and when should we settle?

20–35 Minutes

Numbers Advantage

Setup

Play 4v3 or 5v4 depending on numbers.

3v2 Cross Field

Hornet Drill 

Rules

Offense must complete two passes before shooting.Defense earns a point for a stop or clear.Offense earns a point for a goal created through ball movement.

Offensive Focus

Move the defense before shooting. Do not just pass around the outside.

Defensive Focus

Communicate, slide, recover, and protect the middle.

Coaching Cues

“Move the defense.”“Attack the seam.”“Pass, cut, replace.”“Slide with a voice.”“Recover inside.”

Quick Question

Did we move the defense, or did we only move the ball?

35–45 Minutes

Ride & Clear Scrimmage

Setup

Play 4v4, 5v5, or 6v6. Every restart begins with a goalie clear or coach re-entry.

Flow Drill

Greyhound Drill

Rules

Clearing team earns a point for a successful clear.Riding team earns a point for a turnover.Quick restarts.Keep score.

Riding Cues

“Ride all the time.”“Turn them back.”“Take away the easy outlet.”“Force one more pass.”

Clearing Cues

“Get wide.”“Show early.”“Move it with confidence.”“Do not throw hope passes.”

Quick Question

What made the clear easier or harder?